﻿using BasicParts;

namespace ParticleMachine
{
    public class Particle
    {
        public Vector2 position;
        public bool alive;
        public int lifeTime;

        //Animation values.
        public int frameIndex;
        public int frameTimer;

        public Particle()
        {
            alive = false;
            lifeTime = 0;
        }
    }
}
